Stefan Petrucha Interview

by Larry Stanley PCU

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Stefan Petrucha

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PCU: Just who is Stefan Petrucha?

SP: Oh, some guy in upper Westchester with two kids and a wife and a collection of hunchback action figures, who occasionally fights the good fight for writing, justice and the terran way.

PCU: How did you get your start as a writer?

SP: When I was 10 I was terribly jealous of the fact that my pal Jim Salicrup could draw really well and really easily. I found I could do the same with sentences on a page, and so decided to be a writer. It made sense at the time. In college I would write and direct these wonderfully bizarre satirical videos. After graduation, I drifted into being an AV Director, a typist, then a technical writer, all the while trying to sell comic stories, screenplays and novels. My first professional break would probably be selling a Spider-Man story to Marvel editor Jim Owsley, but I didn't really click until I sold an original character, Squalor, some years later, to First Publishing. That was 1989. The first issue of Squalor did incredibly well with readers and critics, and I felt I'd arrived. The industry, however, felt otherwise, and I've had various spates in my life where I earn a living writing and those when I don't.

PCU: Did you get into Comics or Science Fiction/Fantasy writing first?

SP: Not to beg the question, but comics is a medium, and Science Fiction and Fantasy are genres. Some folks might still assume that comics refers to Superheroes and that Science Fiction and Fantasy refers to novels, and that comics/superheroes are somehow the "lesser" medium/genre, but having done both, I can assure you there are just as many simplistic god-awful fantasy and science fiction novels as there are comic books - and just as few transcendental gems. Squalor was actually Science Fiction in a lot of ways, so technically I started both at once. I did get into comics first, and more recently novels, and when you're doing your best, quality wise there isn't much of a difference.

PCU: Whatever happened to Grace of God?

SP: Grace of God is a screenplay I wrote for producer/director Allen Rubin, based on his treatment, which means I basically fleshed out his story idea. Currently, he's arranging a reading for the script, after which there'll be some tweaks, then he'll move ahead to get some funding. It's a fantasy-based exploration of bigotry throughout the ages, using an action-genre model as its backdrop. Elsewhere on the screenplay front, there seems to be some movement with Lance Barnes: Post Nuke Dick, the script I wrote based on my Epic/Marvel comic book of the same name. The title says it all. Matt Frewer (Taken and Max Headroom) is attached to star, Rick Friedberg of Spy Hard is set to direct, and we have some people aggressively searching for a budget. So, fingers crossed. The trade paperback collecting the original Lance comics, from Moonstone, should also be re-solicited soon.

PCU: Your first vampire novel, Dark Ages: Assamite, where did the inspiration for it come from and how many printings has it gone into printing?

SP: Two printings to date. Philippe Boulle, White Wolf’s fiction editor, basically assigned me to it. The thirteen novel Dark Ages series is based on their role playing game, Dark Ages: Vampire, each novel for a different vampire clan. Much like their terrific games, the staff there nails down something of a meta-story for the series, and then lets the writers go berserk within those confines. As for my involvement, I'd impressed former fiction editor and company founder Stewart Wieck enough with my X-Files work to get him to try me out with a short story (The Treatment of Dr. Eberhardt). That went well enough to warrant a second assignment, Uktena - then Phillipe followed up with the Dark Ages: Assamite offer. Inspiration flowed from the history - 9/11 was still a recent memory, and here was a setting essentially about the ancient conflict between the west and the Arab/Islamic world. It was a terrific opportunity to read up on the history, to try to understand the ongoing madness of mankind, and realize it in the form of recognizable characters. The fact that they're vampires really helps concretize some very human questions about belief and motivation. Focusing on how a non-human reacts to these things helps you focus on how humans react - but that's the whole trope of role-playing, isn't it? Anyway, I'm pleased with the way it came off; particularly that reviewers and readers really enjoyed it, though I may have gotten a big bogged by my own research. A bout of pneumonia during the writing may actually have helped my efforts at verisimilitude there - grounding me in a weird way. It's hard to get too intellectual when you're really feverish.

PCU: How did you get involved with Kolchak The Night Stalker?

SP: After I started writing for White Wolf, I noticed that there was this company, Moonstone that was doing comics based on the White Wolf games and characters. So, I approached publisher Joe Gentile and found out they were also planning the Kolchak books. Now, I'd wanted to do Kolchak since my X-Files days, and, in fact, at one point Topps was planning it as a sister book - so I was very eager to get involved. As soon as a spot opened up on the schedule, Joe invited me to pitch, and the ultimate result was The Devil in the Details.

PCU: Along with Kolchak and Topp's X-Files Comic Book, what other Comic work have you done?

SP: Oh, lots. There was Squalor and Meta-4 for First Publishing; Nexus the Liberator for Dark Horse; a spate of work which I was paid for but never came out, including eight issues of an unpublished Brother Power the Geek comic book from DC; Counterparts from Tundra; Lance Barnes: Post Nuke Dick from Epic/Marvel; Duckman from Topps; The Bandy Man from Caliber (still available as a hard cover collection), a What-If? featuring Blink from the New Mutants for Marvel; Boston Blackie and an Assamite story for Moonstone; and over 100 Mickey Mouse and Donald Duck stories for Egmont Publishing in Denmark. A nice eclectic collection, overall, I think.

PCU: What do you think of Carl Kolchak?

SP: I love him. I've said repeatedly that I think the original Night Stalker flick is the single best vampire film ever made. I'm a little sorry the TV series got stuck in that monster of the week thing, because I think that ultimately held back the character's development, but there you go. He's smart, funny, a humanist, a curmudgeon, a solid journalist, a sort of Phillip Marlow light, not in the sense that he lacks depth, but in the sense that he's less jaded than a more deeply noir figures like that - which makes him all the more accessible and interesting. An everyman with a slight philosophical bent.

PCU: What does the future hold for Kolchak The Night Stalker?

SP: The graphic novels are doing well, so they'll continue, and Moonstone will soon publish a bi-monthly comic, so Carl's future seems bright. I hope to do at least another Night Stalker graphic novel at some point.

PCU: What's the story behind "Making God"?

SP: Making God is probably still my personal favorite of my work. It's my first novel, about a reclusive, crazed, nerdy genius that writes a book he hopes will start a new religious movement (like Scientology) and make himself rich. His abusive fundamentalist parents find it and throw it out, driving him insane. While he's recuperating from a nervous breakdown, a street urchin finds the book and starts reading from it in public. She attracts followers, and, ultimately a powerful PR man with his own devious motivation turns her into the center of a national movement that threatens to topple the government. The FBI agent on the case finds the original author, whom it turns out she dated in high school, and together they try to stop the takeover. Its a little bit action story, a little Phillip K. Dick, but mostly it's a novel about ideas - an analysis of religion and belief, with its structural heart in a genre science-fiction style story. It was almost published on several occasions, but it doesn't fit easily into any genre. One editor went so far as to say that the writing reminded him of Wolfe and Pynchon. Ultimately, it's kind of short and was considered too "literary" for most science fiction publisher (their words, not mine) and too "science fictiony" for most literary publishers (again, their words, not mine). So, I published it myself, with a very limited press run (it can still be had at Amazon.com, etc.) - and got some great reviews and feedback. It was even part of the syllabus for a graduate literature class. I did an online chat with the class that was an awful lot of fun. I'm very hopeful that as my reputation as a novelist grows (I'm currently working on an original paranormal thriller) a publisher will pick up Making God and give it wider distribution. I think it's the sort of book that with a very little proper PR care could take off. Moonstone Books has offered to solicit what's left of my original printing, and we may do that early next year, too, in conjunction with the comic book revival of Meta-4, a group of New Age superheroes, which I'm also very excited about.

PCU: I have heard something about you working on both a Buffy animated series and one on the Monkees? Is this the Buffy we are used to from TV? And what is the Monkees based on? A certain old TV series?

SP: Not a lot of good news to report on either project there, but yep, Buffy the Vampire Slayer. Back when there were plans for a Buffy animated series, the folks prepping the show were very impressed with my samples and wanted to work me into the schedule as soon as things opened up a bit. Unfortunately, the series is in limbo. There were also plans at Rhino Pictures for a Monkees animated series, based on the madcap 1960s series featuring the Pre-Fab Four, which I did develop a pilot for. They've since shifted gears and financial partners, and are trying to get a new live action series going. Loving Buffy and the Monkees, it was fun working on both.

PCU: How many books or stories have you done with White Wolf?

SP: Five so far. There’s: The Treatment of Dr. Eberhardt, a short story that's part of the Inherit the Earth Anthology, about a vampire/therapist who encounters a little girl who he just can't bring himself to kill; Uktena; a novella that's part of the Werewolf Tribal Novels, centering on a member of the Uktena tribe whose calling it is to be a galliard, or songstress, but tells really lousy stories, Dark Ages: Assamite, the second in the sprawling and terrific Dark Ages clan novel series that takes place following the fall of Constantinople, a Christian city sacked by Christian Crusaders. As I said earlier, this is sort of an epic romance dealing with Christianity and Islam, centering on the Assamite clan, which is concerned that the Crusaders will now move on into Islamic territory, and sends a few of their vampire assassins to prevent that possibility. The Grass is Always Greener, a novella from the Haunting the Dead Anthology, which I discuss below. White Wolf is also collecting the original Vampire the Masquerade clan novels into a series of trade paperbacks, with some new material. As part of that new material, I penned a short story featuring Fatima Al Faqadi, an ancient Assamite elder, which connects the storyline there with what's going on in Dark Ages: Assamite. That should be out in a month or so. Then, next year, I have a novella coming out from Telos Publishing in the UK. They're the folks known for their well-received Doctor Who novellas, and I'm pleased to be contributing the second book of their new Time Hunter series, kind of a noir-ish science fiction series about a time hopping duo. My entry is entitled The Tunnel at the End of the Light.

PCU: I understand you also worked with Joseph L. Mankiewicz? What was this like? What do you think you learned from him and his work?

SP: I don't generally speak in devoutly religious terms, but working for Mr. M. was a true blessing. I mean, he, if anyone, was an ideal version of what I want to be. He was a lifelong writer whose work helped define and elevate the forms he participated in. What he most enjoyed were what he called his "high comedies", which I think were really Shakespearean at root, like All About Eve or Letter to Three Wives. He was a terrific raconteur, a very witty man and generous with his time and his opinions. Plus, it's really wild sitting in a room that has four Oscars sitting on the mantel. I think the best advice I got from him was to be honest with my audience. I was into doing cryptic smart-ass convoluted stuff at the time, and I think he made me appreciate the elegance of simplicity. Ironic, since his own multi-level plot twists and dialogue were anything but simple.

PCU: You new short novel in HAUNTING THE DEAD seems to not be the standard 'Ghost Story'. What is it about, and how did you come up with the idea?

SP: The anthology is based on White Wolf's new Orpheus RPG, which is in some ways related to their old Wraith game, but centering on an organization that has trained agents which can see and interact with spirits. In fact, some of the ghosts are ultimately hired as agents. Anyway, the notion of the anthology is to sort of start off in the "real" world and slowly bring the reader into a more nightmarish reality. I pitched for the first novella, the only rule being that I then had to introduce some of the basic concepts - which really put you in the realm of a standard ghost story. When the story begins, ghosts aren't real, everything's recognizable, but by the end, you're someplace else. That's really the kernel of the stereotypical spirit tale, the awareness that there's another state of being, and unseen creatures that aren’t necessarily keen on your survival. On the one hand, that's powerful, mythic stuff - much easier to work with than trying to tell a scary story in a world where everyone or most everyone already knows that there are ghosts. On the other hand, it's a story that's been done, you should pardon the expression, to death, so my challenge was to give it an interesting spin, which in this case, I thought I could do by focusing on the character, on the person who has the main revelation. In thinking up stories, I like to think in terms of opposites, so I figured, normally in a ghost or a horror story the protagonists are fighting to stay alive. Wouldn't it be interesting to have a character that didn't want to be alive, who was suicidal? As they become aware that death isn't the end, encountering ghosts and such, how would they react? How would that affect their depression, desire for suicide? That's the basis for The Grass Is Always Greener. The second thing that's always crucial in a ghost story is location, location, and location. I'd just written a sprawling historical novel set in the Middle Ages, which had lots of locations and atmospheric scenery. Ghost stories, I think, strive on claustrophobia, a sense that the world is limited. So, to work with that, and to reverse my Assamite effort, I decided to set the entire story somewhere small, a place you could get to know intimately within the space of a novella. Given my own life experience, a dorm room seemed the likely choice. After that, it was a question of fleshing out the cast and the characters, and diving in. I'm particularly proud of the results, and think I've made some real strides with my prose. It's going over great so far with the readers I've heard from.

PCU: Any hints for hopeful writers?

SP: A lot of writers say, "write what you like", which I think is their way of cutting down the competition. Me, I say, develop incredibly great taste and then write what you like.

PCU: If you could write about any fictional character you have ever heard about, who would it be, and why?

SP: Tough question. I've been pretty lucky with that - Mulder, Scully and Kolchak would have topped my list. I have a penchant for really obscure characters, like Brother Power the Geek, from a two issue DC mini-series, or David Sorrel, a ghost inspecting psychiatrist played by Louis Jordan in a 1969 TV Movie called Fear No Evil. I'd love to have written an episode of Buffy, or Northern Exposure. Dark Shadows is a big favorite. In terms of characters, there's Gollum from LotR, Archy and Mehitabel (Archy is a typewriting cockroach, Mehitabel a hedonistic cat); Harry Haller from Herman Hesse's Steppenwolf, Chauncy Gardener from Being There, Max Headroom, Number Six from The Prisoner, SpongeBob Squarepants, the list goes on. What do they have in common? I think I'm drawn to things that lie on the boundaries of something, like Mulder and Scully with their science versus belief underpinning. I think all the characters I mentioned there have some sort of contradiction like that driving them. It's not so much that I want to wind up on either side of the debate, but there's a certain kind of energy, spiritual, I think, that you can suck up by sitting in the middle.

PCU: And if you could write about any REAL character whom would it be and why?

SP: Eep! Are any characters real? Well, I was researching Wilhelm Reich, the man who "discovered" Orgone for a screenplay, and that fell through, but I found him fascinating, exactly the sort of figure I described above. Jon Stewart from The Daily Show and Aaron Sorkin are my current heroes, and I'd love to do their bios - then again, I might not like them as much if I saw them in some other context. My own parents - always a challenge. Charles Fort, the creator of the paranormal genre, I think would make a terrific center for a novel. Emerson, I suppose, to satisfy my loftier literary conceits, protest singer Phil Ochs, and Akenaten, the revolutionary Egyptian pharaoh who introduced monotheism to ancient Egypt 3500 years ago. In fact, I think it would be fun to do a book with ALL of them, kind of like a team superhero book…

== LArry Stanley, Editor PCU Penguin Comics and Movies ===